Zeus/heavenly jump, distance and cool down needs a big nerf.

Dota2 Mods

Either needs to be nerfed distance or CD.

Let's analyze, What Zeus does have and doesnt ? Heavy magical burst dmg to globally and invis reveal, nimbus area crowd control, now jump away from the closing enemy basically forcestaff.

No way to kill this guy if you don't have lockdown as 1v1. Not sure even if you can kill with 2-3 ppl. He can heavenly jump like twice in fights or thrice.

In recent one match 3 ppl chasing down Zeus after a team fight with all our abilities CD, from Radiant outpost to dire T3, He was Using heavenly for 3 times and euls and nimbus,was invincible. we couldnt catch him (void spirit abilities and dawn one primal beast)Only to end up 3 ppl dying by chasing down this clown with burst magical dmg.

As soon as we reach him he jumps out we couldn't move and he used stun which takes fucking 9% of our health. And uses nimbus back off of CD. Solo killing 3 of the heros. It's insane to give free forcestaff to new Zeus. Bring back some balance valve. It's overly underrated abilities for the new Zeus. Nerf pls.

Source: https://www.reddit.com/r/DotA2/comments/x890t7/zeusheavenly_jump_distance_and_cool_down_needs_a/

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