When Respawn changed the ttk and armor, a lot of people were surprised, and if you're like me, disappointed or upset. At first, I was having no fun at all betting lasered in milliseconds like COD. But over time, not only have I improved a bit because I have to play smart, but I also realized what's wrong.
Last season, having a Gibby with 225+ health (I think his effective health was actually around almost 250) wasn't fun at all. It was frustrating. And now, where the average health is pre-season white/blue armor, it's gone the opposite way. What's frustrating isn't that we don't have access to 225 health anymore, it's the fact that it's hard to get to 200. Unless you're playing super aggressive and getting kill after kill, most squads are left with purple armor. I see a lot more purples and blues than reds in death boxes.
So what I propose is for Respawn not to change the armor itself, but the damage required to achieve it. I like the 25/50/75/100 extra evo health, it eliminates some rng, but it relies too much on dealing a stupid amount of damage. My new proposed numbers are 75/175/250/350. That way, it's easier to achieve red evo armor while still taking 850 damage to fully level. That doesn't seem like a lot, but in just 150 you're at 1k damage. These numbers would
- Make it easier to get to blue or higher with a low powered weapon
- Still be close to Respawn's original numbers
- Reduce the total damage to max the level
- Increase the average level of shields
- Increase the TTK through virtue of everyone having pre season average shields more often
I'm not saying this is the be all and end all of suggestions, and I'm sure there's others that are better, but lowering the damage required seems to be better than the current system, because more often than not I'm stuck with a blue shield unless I got into a fight with a few squads and looted them. Let me know what you think.
Source: https://www.reddit.com/r/apexlegends/comments/ifdsql/how_to_solve_the_ttk_issues/