The majority of popular multiplayer games (regardless of platform) either reach a relative balance between both gameplay and the playerbase, or launch with balance in mind.
Some of these games take a few years to achieve this, as they're constantly being updated. This is commonplace amongst the multiplayer gaming community and imbalanced games rarely remain imbalanced for long, although some fixes can recieve backlash (SBMM in Call of Duty: Cold War for example).
World of Tanks, as we all know, is notorious for both an imbalance at the player level and in gameplay mechanics. Since it's launch, and some may argue even more so now, games end within 5 minutes and see very little competitiveness.
IMHO, the developers need to take a long look at how and what the MM uses to form each team, even if it means waiting for a full minute or 2 to enter a battle. The disparity between players (skill level) is glaring but something that exists in every game. The difference here is, with only one life, and only 14 team mates, the developers need to find a way to mask this obvious gap, if that makes sense at all.
Source: https://www.reddit.com/r/WorldofTanks/comments/sruf8u/balance/