I came up with lore for a game that doesn’t need lore because I love lore games too much.

So, this post is a tribute to the post of eight years ago, a link to which I will leave here:
reddit.com/r/WorldofTanks/comments/1h2pyd/can_someone_explain_the_lore_of_world_of_tanks_to/?utm_medium=android_app&utm_source=share

I found it absolutely by accident, typing the words "wot" and "lore" into the search engine at the same time, and I was struck by the fact that someone had been thinking about it for eight years ago! (which is not so surprising if you know how old wot itself is)

And since no one else will remember about this post, it's useless to write a comment under it, and I decided to post my theory separately so that redditors would put ratings here.
All regalia to u/midgardsormr, the author of the source.

So, my theory is similar to other comments – let's say that since the beginning of WW1, the war has not stopped. It just flowed smoothly into WW2 through dozens of local conflicts and a small shuffle of forces, in which technological progress went faster, which eventually resulted in the success of the German nuclear project over the American one.

However, due to the relatively low power of the first atomic bombs and a much smaller number of industrial centers on which they could be thrown off, the world plunged not into WW3, but into anarchy, due to the complete loss of land under the feet of all the warring parties, and upon the termination of their existence as state entities.

After a few years of fragmentation and strife between ordinary people surviving on the ruins, new centers of power have been determined in the world, in the form of unaffected by nuclear fire city-states to which all civilian survivors are fleeing.

These city-states are unwilling to unite back into the countries because of the very different political systems of governance that have been established in them, which arose as a result of power grabs after riots by radicals, and therefore use any technique regardless of its former state (with a reservation to the places where these cities are located, obviously there will be more in the territory of former France total French equipment, but not without equipment from other European countries).

Due to the fact that many residents remained to live outside the cities, in the wastelands left after the end of the great war, there are many mercenaries of various kinds, from lone wolves to full-fledged armed groups ready to perform combat missions for payment.

And since atomic bombs, although not particularly powerful by today's standards, still fell, these mercenaries prefer to move around on various types of equipment, so as not to die from constant exposure to radiation on the ruins of former industrial centers, which are constantly searched in search of the same equipment, resources, or secret projects which were hidden by numerous wartime bunkers.

And since the war, unlike our world, has been going on continuously for thirty years, progress has gone further and faster than ours, so by the end of the forties analog electronics from the sixties are widespread around the world, and there are many paper projects among the technology itself.

It is possible to fit into this concept all the events in the game, because this is a world of semi-anarchy with blackjack and tanks, in which any nonsense that bored tankers want to see can happen on the ruins of civilization.
And also other Wargamimg projects, such as planes and ships, can be entered into this concept – planes can still be controlled by mercenaries, and ships are likely to be the lot of the most influential city-states.

It's amazing that the same question about lore arose in a person as much as 9 years earlier than me, I hope it's not a shame to read the text, because I write everything through a translator, because I'm too lazy.

What do you people think?

Source: https://www.reddit.com/r/WorldofTanks/comments/vdr0j6/i_came_up_with_lore_for_a_game_that_doesnt_need/

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