Hey!
So a few weeks ago
If you just want the screenshots then scroll down.
Things I've changed since the last update:
- Added a chart showing various statistics related to a crew member's experience
- Overview of XP required to reach skills levels (blue line and area)
- What their current experience level is (red dotted line)
- Where XP / skill level would be if you applied various crew books (grey labels)
- This has been incredibly useful for getting an overview of how the crew XP system is exponential and that the first 50% of a skill required just 15% (ish) of the XP compared to the final 50% (which requires roughly 85% of the XP!)
- Added an overview of XP level and stats on future levels
- How much XP the crew member has right now
- How much XP to get to complete the current skill
- How many crew books it would take to complete the current skill
- How much free XP / gold / money it would take to complete the current skill
- Separate table showing crew grouped by vehicles
- This is often easier to use than filtering the main table
- Naïve detection of duplicate crew and ability to filter crews with duplicates
- Currently looks for crew members trained on the same vehicle with the same role
- Will show false-positives for vehicles that legitimately have two loaders or gunners
- Still, this have already been useful for finding lost crew that I forgot about
- And probably a bunch of other stuff that I can't remember right now!
Things I still want to work on:
- Calculator / optimiser for the potential Crew 2.0 rework
- Something that lets you work out how to get the best return on your crew with the update
- Feels like there is a "cheat" where you can dump high-skill crew in small tanks to get the most high-skill Crew 2.0 crew (if they keep the same averaging calculation regardless of crew size)
- Ability to add tags and notes to individual crew
- Will be useful to tag crew you want to re-skill or move to another vehicle during the next event
- Make it a lot easier and faster to pull crew data from the game
- Right now you have to manually run code on the game client to pull the crew data
- This is pretty slow as well and I've made no attempt to optimise it
- Eventually it'll be a simple mod that runs automatically or when you click a button in-game
- This is the main reason why I haven't released this yet
Source: https://www.reddit.com/r/WorldofTanks/comments/nccz0w/update_on_the_tool_im_creating_for_crew/