- What will be their strengths and weaknesses?
- What will they do better than other TDs?
- Will they have a gimmick to them, and if so what?
- Will they be siege TDs, bush-wanking TDs, or a mixture of both?
- What historical tank will they be based on, if any?
- What blueprints will they be based on, if any?
My guess is that the Japanese TDs will have 2 guns with different calibers on them, with different reloads and that the guns will be unable to fire at the same time but will reload without delaying each other when one of them fires. Also you may be able to switch between them without having to fire. I think this because the code is already in the game for different reload times on double barreled guns, if you look at the stats it shows 2 different gun loadings side by side with the same speed, but that could easily be changed to different speeds if the guns are different on some other tank. If this is correct then it probably is best for such a tank to be a bush-wanker and not a sieger, because it lacks alpha damage of a double barreled gun salvo to out-trade its opponents. It instead should be hiding and using its little gun to bully lightly armored tanks and shoot its big gun at heavily armored targets when they present themselves.