CityStates: Medieval – A (somewhat) brief introduction to gameplay.

Hi folks. Out of respect for this subreddits rules I just want to quickly disclose that I am the community manager for this project. We typically do very little in terms of advertising the project as we've been focused on creating a functioning game over the last few years and our existing community has been built from organic word of mouth as opposed to any marketing.

Our target is to release this year in Q3 and we're currently coming to the end of our initial development cycle with the gameplay loop completed and currently working on UI, graphical improvements and QoL. We are gearing up for our second beta test (TBA) prior to launch.

CS:M is a city building, population management and strategic combat game being released on both desktop and mobile devices. The game is of course P2E with resources, gear and heroes being tradable as NFTs. The game is completely playable as free to play (progression can be sped up by purchasing HEX -our in game token but is not required).

You can check out our newly updated Medium article with screenshots and explanations about basic gameplay here: https://medium.com/citystates/what-is-citystates-medieval-updated-21b557a83f71

Alternatively we also post development update videos to our YouTube here: https://www.youtube.com/channel/UCzr3-YQiWH0vFf-ae2gP9lw

I'm here to answer any questions you may have about our project and hope you find it as exciting as we do.

Source: https://www.reddit.com/r/NFTGames/comments/vfyx25/citystates_medieval_a_somewhat_brief_introduction/

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