Copy-paste from source for who too lazy to click:
Also, throughout the last few days, we addressed some ongoing gameplay-affecting issues:
Fixed Killing Roshan not giving the team control of enemy Watchers
Fixed Phylactery not applying damage/slow if a spell is re-applied
Fixed Phylactery not triggering on spells that would otherwise trigger Spell Absorption
Fixed Immobile units able to go through Twin Gates
Fixed Wraith King not applying Aghanim's Scepter buff to allies if he didn't die
Fixed Invoker Aghanim's shard reducing Meteor cooldown by 15s
Fixed Fallen Sky counting towards hero Net Worth
Fixed a crash if a tethered Io enters Undying Tombstone
Fixed Netherstrike dispelling Spirit Breaker if he has Shard
Fixed Debuff Immunity negating all damage done to units under False Promise
Fixed Naga Siren Aghanim's Scepter ensnare not targetting sleeping/invulnerable units
Fixed Pugna Nether Ward counting for healing if Pugna has shard
Fixed Templar Assassin autocast Trap behavior triggering the closest point to the map center instead of cursor position
Fixed Dragon Knight not re-applying corrosive/frost breath if target already has damage reduction debuff
Fixed Some heroes keeping buffs provided by Aghanim's Scepter when selling the scepter
Fixed Earth Spirit Level 15 magnetize damage and duration talent not working
Fixed Riki's shard not allowing allied Area of Effect spells to go through onto units caught in smoke (Stampede, Chronosphere, etc)
Fixed Wraith King Level 15 Skeleton Damage talent not working
Fixed Debuff Immunity providing free pathing when hit by forced movement abilities
Fixed Dawnbreaker Starbreaker stun and slow piercing spell immunity
Fixed a crash when Grimstroke casts Soulbind and them moves into Fog of War and casts Phantom Embrace
Fixed Harpoon sharing a cooldown with Forcestaff and Hurricane Pike
Fixed Dazzle scepter not performing a free attack on the primary target
Fixed Sand King Level 20 Talent not working
Fixed Dazzle scepter not being blocked by Linkens Sphere (and not proccing Phylactery)
Fixed Muerta Gunslinger piercing magic immunity.
Fixed Riki smoke debuff showing on allies (wasn't affecting XP)
Fixed Enchantress having extra damage on Impetus
Fixed Slark gaining permanent Agility stacks if he killed an ally.
Fixed Brewmaster Fire Brewling having incorrect damage at levels 2 and 3
Fixed Dandelion Amulet blocking effects that deal less damage than the minimum
Fixed Dagon heal not being increased by Heal Amplification
Fixed Overwhelming Odds not working well when in Duel
Fixed Oracle's False Promise ignoring reductions when counting damage
Fixed Oracle's Fortune's End dispelling Fate Edict on enemies
Fixed Arc Warden Flux Tempest Slow not working and Magic Damage talent not working
Fixed Bounty Hunter Shadow Walk stun not proccing if he was revealed by Dust of Appearance
Fixed some cases where a spent shield could result in negative absorbed damage dealing extra damage to the owner.
Fixed Perseverance not being disassembleable
Fixed Lone Druid Spirit created by Muerta’s Parting shot summoning a permanent Spirit Bear Spirit when he has scepter
Fixed Supernova created by Phoenix during Muerta’s Parting Shot stunning Phoenix when destroyed
Fixed Megameepo and Fling being stealable by Rubick
Fixed Glimmer Cape invisibility and move speed being removed when barrier was broken
Fixed double Harpoon attack speed retaining when selling one of the Harpoons
Fixed Meepo duplicating runes with bottles in inventory and neutral item slot.
Fixed crash relating to Necrophos Death Seeker and Lotus Orb and Soulbound enemies
Fixed Wind Waker active not dispelling the target
Fixed North Roshan pit not blocking ward placement
Fixed Universal heroes not appearing in the Unit Specific Hotkeys UI
Fixed Underlord not starting to channel his Fiends Gate when cast
Fixed Ward Dispenser numbers misaligned
Fixed a multitude of tooltips
Source: https://www.reddit.com/r/DotA2/comments/12zgevt/cumulative_bugfix_notes_by_valve/