Multi Limpet Controller – Use Case Keelback

Case Study: Keelback

This is a look into the Use Case for the new Mining Multi-Limpet Controller, of which there are two variants, each can can have up to 4 limpets active at a time.

3C MULTI LIMPET CONTROLLER

  • range and fragment bonus of a 1C PROSPECTOR with 2s longer boot time
  • comparable to 2X 3C COLLECTORS with expected lifetime/range of 510s/1,100m
  • weighs 52 tons

3E MULTI LIMPET CONTROLLER

  • range and fragment bonus of a 1E PROSPECTOR with 2s longer boot time
  • comparable to 2X 3E COLLECTOR with expected lifetime/range of 300s/880m
  • weighs 80 tons

Of these only the 3C is even worth considering as it weighs slightly less and and gives the greater fragment bonus. But even then the bonus of a C-rated prospector violates the first rule of mining, always use an A-rated prospector.

So, for the Keelback mining study, the 1A PROSPECTOR will be retained and the 3D COLLECTOR module will be replaced by the 3C MULTI module.

The number of collectors is doubled but their lives are shortened by 1.5 minutes, and according to the MINING BUILD CALCULATOR the ship's score drops from 93% to 83% with double the collectors since they are not needed.

Then according to this comparison in coriolis, the ship loses 5ly jump range as well as losses in speed and agility.

CONCLUSION: Not Worth It.

Source: https://www.reddit.com/r/EliteDangerous/comments/re2mbz/multi_limpet_controller_use_case_keelback/

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