There are a LOT of really gorgeous vistas in Elite, probably. I see a lot of people posting pictures of them anyway. Not a lot of mechanical reasons to go see them, but there COULD be.
Currently to grind data I scan a bunch of beacons, I relog. Manufactured materials I find and HGE, shoot some limpets, wait a bit, relog. To grind raw, I fly really far away to a boring moon, and I shoot some spikes that come out of the ground.
Some of the guardian stuff is actually really cool, but it's decidedly not by the time I'm done gathering the things I need. So here's some ideas to make the grind more interesting, along with some stretch goals.
- Add intentional volcanic regions/fault lines with seismic activity where gathering raw materials is more interesting.
- For exploration, let people land in an SRV and setup monitoring stations that alert the entire galaxy if a volcano/fault becomes active. Pay the person who put the station there.
- Lagrange storms are cool. Add rare materials (super conductors?) that appear in lagrange clouds. Much more exciting than spikey rocks
- Make them electrically charged, collector limpets don't work. Each item scooped gives 10+ materials.
- Add rare materials to core asteroids.
- Make the already exciting sites (guardian sites) provide WAY more materials on a single loop. Try to balance it to the point that by the time the cool factor is wearing off (2-3 times) you have everything you need from that site.
- Add some connected loops/gameplay.
- Get rare materials from taking thargoid hearts (gained from AX combat) to thargoid temples (or guardian?) in hard to land locations, which open up for on foot gameplay.
Source: https://www.reddit.com/r/EliteDangerous/comments/khqm0j/make_the_grind_cooler/