I can't be the only one who feels this way? That the game just barely rewards you whatsoever when it comes to killing players and extracting, let alone killing players and then dying.
When it takes tens of thousands of experience points just to go up one level, and you'll be lucky to be making a few hundred a raid on average it gets a little disheartening. What exactly is an average tarkov raid? Let's be honest with ourselves here you spawn in, loot a bit (if you don't die five seconds out of spawn), maybe kill a player or two and then usually die. What's that get you? A couple hundred Exp, maybe a thousand if you domed a couple scavs along the way.
I feel like experience gain for killing scavs is at a good spot, but it should be way higher for killing enemy pmcs. When there are so few players in a match and each and every one of them can kill you just as easily as you can kill them, it is, and should be a big deal if you come out on top and extract. Yet the most you're ever given is a couple thousand experience points if you aren't pestily murdering the entire map.
I do believe an increase in experience gain for killing players is warranted, and it would go a long way in alleviating the annoyance that is Tarkovs quest design. If I want to farm levels from killing players I think I should be able to do that without it taking tens of raids just to level up once.
Source: https://www.reddit.com/r/EscapefromTarkov/comments/mey8tu/potential_exp_tweaks/