o7 CMDRs,
I've been trying to come up with an Oddysey mission runner/exobiology/short range explorer ship. The brief I've been working towards is:
- a small, decently agile ship with a good cockpit view which can land at all settlements and in tight spots.
- some ground attack capability for those pesky skimmers and thinning out on-foot npcs, with enough survivability to not get instantly squished by defences.
- the ability to match some smaller ships and to GTFO when things get hairy.
- good jump range for short excursions and generally getting about.
- at least two SRVs so I can afford to lose one if I get in trouble or decide to drive down a chasm.
So far I have come up with
Some specific things I was wondering:
I stuck with lightweight bulkheads because upgraded ones take a huge chunk off the range, and I intend to bug out when the shield drops and let it recharge anyway. With the CG FSD it has ~63 LY range and reactive surface composite knocks it down to ~57, but this might be a worthy trade for better survivability.
Is there ever a requirement for a small cargo rack for Oddysey missions and exploring if you aren't bothered about picking up crashed escape pods etc? If not, I'll drop it for a docking computer because I'm lazy.
Is it better to take chaff or another shield booster instead? I don't intent to pick fights with other ships but the ability to get out/evade defences is useful.
I went with 2x dumbfire racks and a large frag cannon with the idea of getting up close and finishing other small ships off quickly, is the DBX agile/fast enough to do this or am I going to struggle?
Any input would be greatly appreciated. It might be asking too much of the little DBX to do all of these things in one loadout, but I wanted to have a go anyway.
Source: https://www.reddit.com/r/EliteDangerous/comments/nvev59/the_ideal_jack_of_all_trades_oddysey_ship/