What Balance changes do you hope bsg implements

Barring the usual ones like revert recoil and inertia etc what changes would you like to see balance wise?

For me I’d like to see 7.62×39 ps damage and/or pen lowered it’s abit too strong early wipe and makes ammo and armor choices really boring.

The ump barter is fine but the ump for dollars can be moved behind a quest or even up to lvl 3.

M80 is perfect where it is, but maybe move m62s damage or pen up a tad to make it worth the price difference.

.45 ap should be tweaked abit since it’s probably the best smg round in the game and is available as early as lvl 23. One way I’d like to see this done is for the ammo amount you can buy to increase as you lvl so you can buy by 30 every 10 levels so when you unlock it you can buy 60 rounds and then at lvl 30 you can buy 90 etc. This goes for all “meta” rounds that way as a low level you aren’t locked out but there’s incremental rewards for leveling up.

Weapon handling should lvl slowly as you carry the weapon in your hands this would help reduce amount of time reloading snipers and actually allowing for meaningful progression on gun skills.

Lowering the overall recoil on 556 weapons, these are obvious but it still needs to be said.

Lastly I’d like to change the way the secure container works. Inside the container would work as normal but for items that are found in raid you cannot put them inside containers while in raid. For example if you have a stim case you can’t just rush black and shove all stims up your butt and run away but you still have access to stims if you want to take 5 different ones in.

This would also help with docs cases and sicc cases you can just shove all the intel and valuables into them, you can still but them in the case outside if you really wanna take that intel. The only exception i think is the dog tag case which can work as normal

Source: https://www.reddit.com/r/EscapefromTarkov/comments/zpqkue/what_balance_changes_do_you_hope_bsg_implements/

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