We often see people on this sub saying things like
"Tarkov is a video game and games are for fun and realism isn't fun"
"This isn't a full on simulator nor has it claimed to ever be.. It's meant to be a good mix of RPG, FPS, and Sim shit. Most of the time ultra-realistic things in games make the game worse."
I understand these arguments, but lets see what Nikita had to say some time ago, because maybe not everyone has seen the podcasts:
11:41
the team also dreamed to make such kind of game and this is it it's like the
11:48
recreation of life in terms of simulation militaristic experience and
11:54
we want to make the simulation as much realistic and you know suitable for
12:01
audience for hardcore players as much as possible so this is it(…)
15:17
[Klean – my favourite streamer]: game you're saying that you want to make a game that will please everybody but it's also hard because you're trying to
15:22
make this hardcore brutal realistic battle simulator that you know a lot of
15:28
people won't like that they don't they don't like the difficulty they don't like the challenge and how exactly do you you and the team you know combat
15:34
that with your your plans for development [Nikita]: first of all it's the whole
15:40
thing called barriers like we were lowers this barrier for the wide audience we will give them the ability
15:48
to play easier to have fun and this would be like with not a actual amount
15:56
of technical abilities like you will just be able to play a game and that's
16:01
it but if you want to get into it – to take some hardcore action you will need to
16:07
adapt and learn and gain these tactical advantages right and I think this is a we want to make the simulation as much realistic and you know suitable for
12:01
audience for hardcore players as much as possible so this is it(…)
20:40
[Nikita]:most of all we need to understand what's EFT like what EFT for a
20:45
wide audience what's EFT for beta players so for those who didn't bought it yet EFT is a
20:50
test platform to make the ultimate militaristic simulator the testing
20:56
platform so you you always should keep this in mind so you're saying that
1:21:10
a year the game will feel differently and it could be hard it will be harder because
1:21:17
the idea is to make this ultimate combat simulator in the hazardous environment
1:21:22
so the idea is to make the life the idea is to make the game which will allow you
1:21:28
to feel the actual combat experience including that's it land mines traps
1:21:33
weapon jams you know addictions like all these things that can simulate in a battle yes
1:21:39
and this this will lead to a lot of testing a lot of negativity and positivity because the game is life and
1:21:45
the game is life and the game is life so
Whats your opinion on this?
Do you think Nikita was wrong and EFT was never meant to be a simulation game?
Do you think the vision of the game has changed and it's not meant to be a raid simulator game anymore?
Are realistic games inherently unfun so it's good that game is less realistic than it was originally meant to be?