They literally made the middle hill village area with only 1 access point, similar to Mines hill, which is dumb considering the area is big and by view range dominates a lot of the map. I'm expecting same fast rushing to hill like on Mines which is kind of dumb IMO.
They could have made 2 extra access points on each team's side so mediums and heavies can get up there and fight in the center village but no, it's ''locked off'' as I like to call it so now we will have heavies brawing head on at the bridge and at the rock at the access point to the hill I just mentioned.
I don't know about you guys but I'm unimpressed with a lot of maps shipped out by Wargaming. It's like they have no ideas how to make maps so they copy things from previous maps like 1 access point hills for dumb rushing into a dominant position or long rows of bushes like we see in Pilsen and Prokhorovka where people camp until someone finally gets bored enough to move forward and die.
Just feels like maps are made for dumbed down play with head on clashing and nothing else. Bleh!