There are not as enough players as there should be, how can crypto gaming ecosystems become more resilient?

Several critics argue that blockchain games aren't enjoyable to play because they are overly focused on monetization. Do you agree with this?
That is certainly true for some of the early blockchain games, where developers were clearly more concerned with the crypto-earning aspect than with actual gameplay value.

Ever since, developers have realized that, in addition to a simple desire to earn, maintaining a sustainable blockchain gaming ecosystem necessitates an engaging core game design and gameplay mechanics that can keep players hooked and spending time on the game.

With many of these games I had an experience because I'm a huge video game fan and I'm always eager to try something new; however, only a few of them kept me entertained: Splinterlands, WAM tournaments, and Axie, but only at first.

Some pay-to-win games use tokenomics that are unsustainable. Another common criticism leveled at the earlier generation of play-to-earn games is that they attract players based on "Ponzinomics," in which the earnings of previous players are dependent on their ability to sell NFTs or tokens to new players.

How can developers expect more GameFi players when most people are unfamiliar with basic crypto terms?

Source: https://www.reddit.com/r/NFTGames/comments/z3q29z/there_are_not_as_enough_players_as_there_should/

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