- Add toggles to the nav objects filter panel to "Apply filter to system map" and "Apply filter to HUD". This way I can filter fleet carriers from nav, from appearing in my system map, and appearing in my HUD viewscreen.
- All three material traders taking up shop in every engineer's base. Even make trading across mat types possible. Maybe with bad exchange rates but make it possible.
- Decouple the toggle for orbit lines and body exclusion lines. I'd often just like the exclusion lines only.
- Key bind for launch SLF/SRV. Bonus: call SRV to where I am standing.
- Fleet carrier NAV programming and tritium transfers!!! It's 3307, this would be a thing. I have staff I pay for dammit!
- Add an option for a 24 hour "block player". This would help in enabling you to remove a truly toxic individual in the moment but the block would be autoremoved 24 hours later (to help keep instancing healthy).
- Plot course by visual dead reckoning. See an interesting stellar object out there? Point your ship at it, hit a button to plot a route towards that object, obeying whatever your current jump settings are.
Source: https://www.reddit.com/r/EliteDangerous/comments/r53xbb/my_period_quality_of_life_wishlist_post/