Material trading Strategies (I.E. specific materials that are used least for most used)

I've been thinking of how to go about which materials to trade with and looking for which ones maybe used least. That way I'm getting mats I'll use lots of while using ones in the trade that I won't use in actual crafting.

A good example is trading for pharmaceutical isolators with a much more common and lesser used material.

I have a rather short list of engineering blueprints that I will use often for my ships.

Dirty drive tuning

Increased fsd range

Charge enhanced Power distributor

Heavy duty bulkheads

Overcharged power plant

Thermal resistant shield boosters

Overcharged Multi-cannons

lightweight sensors and life support

Ok so the list isn't that short but these are generally the blueprints I will use very often. Also I understand (mostly) how the material trading system works. I'm unsure of mats are used less therefore are more available to trading away for more useful (to me) materials

I briefly tried to look at and analyze the recipes for the whole of engineering and felt overwhelmed with how many materials there are and how many recipes there are for modules

Source: https://www.reddit.com/r/EliteDangerous/comments/vnynk3/material_trading_strategies_ie_specific_materials/

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