We need more rare events in this game. Here are my ideas…
Right now all mobs are fairly common in all biomes and uniformly distributed. That's almost boring.
We should have rare encounters. Hear me ...
A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage!
Right now all mobs are fairly common in all biomes and uniformly distributed. That's almost boring.
We should have rare encounters. Hear me ...
("Best" being highly subjective) So I spent quite some time researching and writing this post yesterday and for some reason it got deleted ...
Don't worry, it's not an ore-through-portals post. I know you sailed the iron for that pitchfork halfway across the world, but it's ...
About 90 hours into this amazing game, more or less done with all the progression. Playing with 2 other buddies, and I think we all agree the high ...
For those who don't know, Surtr is one of the Jotunn, a race of giants with powers that rival the gods themselves. Surtr will lead ...
I recently finished Valheim; I played the whole game in Troll gear as a personal choice no idea why but up until the planned siege on Yagluth ...
I was excited to beat Bonemass and didn't really read tips at first to keep the surprise, but I found it absurdly hard so I checked on the ...
In a recent interview (which ill link below, its worth a watch imo) a dev mentioned that he felt bosses are too easy in their current state, which I ...
So there are lots of discussions about the portals and the devs aren't 100% for them as they limit exploration in a way and can make players ...
I'd read several articles and posts indicating that Bonemass was a really hard boss. Maybe because of that I was overly prepared, but it ...
Love the game, love how affordable and beautiful it is, I've gotten a lot of fun out of building a bunch of stuff, I've got 100 hours of ...
Background: I'm learning game design, and just stretching my legs, so to speak, while I'm still trying to bash my head against the brick ...