Ideas for updates
Just putting out all ideas.
There could be:
-Spawnable mounts, or Eikthyr could be used as a mount after defeating it, or there could be a ...
A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage!
Just putting out all ideas.
There could be:
-Spawnable mounts, or Eikthyr could be used as a mount after defeating it, or there could be a ...
Hi all,
Doing my due diligence to let people know about the awful excuse for a company that is Shockbyte. I made the mistake of signing up for two ...
I think it's good that Iron Gate are taking their time with their next update, as I'm optimistic that it will be an awesome and polished ...
So a bit north of our base, we have a large mountain area with Drakes and all of that a Mountain should have. However, ever since we started ...
Moderators, I don't know where else to post this while being anonymous. This is a throw away account and I won't be logging into it after ...
And it's not even a genre I liked. Minecraft? It's fun from time to time, but not my thing, way too "cubic" if you know what I ...
I started my Fourth playthrough today.
My first playthrough was quick because I used the "imacheater" commands to expedite building, ...
It seems that the final story line for Valheim will basically consist of killing 9 bosses (the 5 current ones plus one each from the mistlands, ...
Just throwing this out there...
I appreciate that hunting for 2 star boars/wolves is an adventure in and of itself but what if we could have items ...
I have many hours, of solo, muilti player, debug mode. So I thought I would try a run with unlimited resources. This experience was to see how the ...
Mods I'm using Valheim plus , Bigger items stacks , Loot multiplier (just a small increase) ,Craft from containers(best mod) ,Map sync(great for ...
Or anyone else that isn't using mods for whatever reason.
SetTitleMatchMode, 2
SetKeyDelay, 0
Dodge()
{
If ...